Type Alias: EnvironmentBlendMode
type EnvironmentBlendMode = "opaque" | "alpha-blend" | "additive";
Defined in: runtime-adapter.ts:47
The three blend modes WebXR defines for XRSession.environmentBlendMode.
"opaque"- the rendered image is all the player sees."alpha-blend"- video passthrough, as on a Quest. The rendered image is composited over the camera feed normally, so black stays black."additive"- a see-through optical display. The rendered image is added to the light already reaching the eye, so black is fully transparent.