Namespace RealityCollective.ServiceFramework.Definitions.Platforms
Classes
Used by the Reality Toolkit to signal that the feature is available on every platform.
Used by the Service Framework to signal that the feature is available on the Android platform.
Base platform class to derive all IPlatforms from.
Used by the Service Framework to signal that the feature is only available when the current built target matches the platform target.
Used by the Service Framework to signal that the feature is available in the Unity Editor.
Used by the Service Framework to signal that the feature is available on the iOS platform.
Used by the Service Framework to signal that the feature is available on the OSX platform.
Used by the Service Framework to signal that the feature is available on the OSX platform.
Used by the Service Framework to signal that the feature is available on the iOS platform.
Used by the Service Framework to signal that the feature is available on the iOS platform.
Used by the Service Framework to signal that the feature is available on the iOS platform.
Used by the Service Framework to signal that the feature is available on the Windows Universal Platform.
Used by the ServiceManager to identify services that should run on the visionOS platform.
Used by the Service Framework to signal that the feature is available on the WebGL platform.
Used by the Service Framework to signal that the feature is available on the Windows Standalone platform.
Used by the Service Framework to signal that the feature is available on the iOS platform.