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Namespace RealityCollective.ServiceFramework.Definitions.Platforms

Classes

AllPlatforms

Used by the Reality Toolkit to signal that the feature is available on every platform.

AndroidPlatform

Used by the Service Framework to signal that the feature is available on the Android platform.

BasePlatform

Base platform class to derive all IPlatforms from.

CurrentBuildTargetPlatform

Used by the Service Framework to signal that the feature is only available when the current built target matches the platform target.

EditorPlatform

Used by the Service Framework to signal that the feature is available in the Unity Editor.

IOSPlatform

Used by the Service Framework to signal that the feature is available on the iOS platform.

LinuxPlatform

Used by the Service Framework to signal that the feature is available on the OSX platform.

OSXPlatform

Used by the Service Framework to signal that the feature is available on the OSX platform.

PS4Platform

Used by the Service Framework to signal that the feature is available on the iOS platform.

PS5Platform

Used by the Service Framework to signal that the feature is available on the iOS platform.

TVOSPlatform

Used by the Service Framework to signal that the feature is available on the iOS platform.

UniversalWindowsPlatform

Used by the Service Framework to signal that the feature is available on the Windows Universal Platform.

VisionOSPlatform

Used by the ServiceManager to identify services that should run on the visionOS platform.

WebGlPlatform

Used by the Service Framework to signal that the feature is available on the WebGL platform.

WindowsStandalonePlatform

Used by the Service Framework to signal that the feature is available on the Windows Standalone platform.

XboxPlatform

Used by the Service Framework to signal that the feature is available on the iOS platform.